Call Of Duty Infinite Warfare Đánh Giá

Game Info
Platform Win, PS4, Xbox One
Publisher Activision
Developer Infinity Ward
Release Date Nov 4, 2016

We’re in uncharted territory with Call of Duty: Infinite Warfare.

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Three years ago, Infinity Ward had every intention of launching a new, long-running Call of Duty franchise — one that could match the critical and commercial success of Modern Warfare and Black Ops. Unfortunately for us and them, that new game was Call of Duty: Ghosts. Back then, I derided it as being one of the worst installments in Call of Duty history.

So, for the first time ever, a Call of Duty franchise has been abandoned after just one game. Infinity Ward instead decided to start from scratch on a totally new franchise, one set IN SPACE. But for all the apparent vitriol over Infinite Warfare’s debut trailer (it was one of the most downvoted videos in YouTube history), the end result is something far more interesting than anyone would have guessed — at least in its campaign.

Infinite Warfare"s campaign is more interesting than anyone might have guessed

Call of Duty’s recent forays into future warfare make this new journey into the outer reaches of our solar system kind of a no-brainer, but despite the setting, Infinite Warfare’s campaign is something of a return to basics. The waves of AI and VR ridiculousness of Black Ops 3’s campaign have been abandoned in favor of a simple story about one core concept: whether the mission is more important than the lives under one’s command.

It’s a question that might have seemed too heavy for previous games in the franchise; even some of the best (Black Ops and Advanced Warfare, for example) struggled with depth and, at most, had few standout characters.

Infinite Warfare, on the other hand, offers the strongest writing and characters the series has seen thus far. A measure of narrative strength and success is whether you can remember a character’s name, or whether you care if they die. And I cared. A lot. I haven’t cared this much since Gaz and the gang from the first Modern Warfare were summarily executed in that campaign’s closing seconds.

And why did I care? Infinite Warfare’s cast is fleshed out. They’re believable characters with personalities and motivations, characters I wanted to see make it out safe and sound. Not all of them do.

The story’s only real weak point? A spot of celebrity stunt casting in Kit Harington (Game of Thrones’ Jon Snow). Unlike your shipmates, Harington’s Admiral Kotch is flat and uninspired, offering shallow platitudes and threats of Martian dominance (yes, he’s from Mars). His appearances are mercifully few and far between, with the bulk of your time spent jawing with your newfound buddies.

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Like its multiplayer mode, Zombies in Call of Duty: Infinite Warfare seems to lean heavily on Treyarch’s pre-established formula. Four random heroes are gathered together in a zany environment and must do a series of increasingly obscure tasks to unlock a mysterious Easter egg.

This year’s installment is set in the 1980s, with archetypes like the Valley girl, the nerd, the jock and the, uh, rapper (is this even an archetype?), attempting to survive in a zombie-filled amusement park.

The fundamentals are identical to just about every other Zombies map we’ve seen thus far, but several concessions have been made to encourage those who have been scared off by the mode’s notorious difficulty. For one thing, it’s actually pretty easy to survive, at least to wave 10, without knowing anything. Exploration is also pretty straightforward, with maps to guide you around and sections of the park being themed ("Come to the rocket ship!" or "We’re in the arcade!") for easy identification.

The mode also tells you a lot more about what you should be doing. Treyarch’s Zombies maps are known for being stingy with guidance. Here, though, there are numerous help screens and tooltips. One of the pickups you can stumble upon is a sack of jelly beans. Throw some on the ground and nothing happens. In a previous game you might have thought, "Oh well, maybe I have to save these for later?" Here you’re actually told to shoot the candy to set it ablaze, creating a temporary barrier to ward off zombies. It’s not exactly holding your hand, but it’s not completely tight-lipped either. We’ll call it quasi-helpful.

Another bone thrown to the player is that weapon experience and attachments in multiplayer actually carry over to Zombies. If you’ve unlocked a silencer in multiplayer and have that specific weapon unlocked in Zombies, it’ll come packed with that attachment when you buy it off a wall. It’s similar to the system in Black Ops 3, but again is a little friendlier and more generous, a running theme in this mode.

Wrap Up: As a package, Infinite Warfare stands out

There’s no doubt that Infinity Ward made a wise call in ditching the Ghosts franchise. Call of Duty: Infinite Warfare offers one of the best campaigns the series has provided, with stellar writing and varied environments. While that level of ingenuity didn’t transfer over to multiplayer and Zombies, taken as an entire package, Infinite Warfare is a standout effort whose biggest sin is not trying to reinvent the wheel at every turn.

Call of Duty: Infinite Warfare was reviewed in part at an event held by Activision and Infinity Ward in San Francisco from Oct. 17-20, 2016. Multiplayer, Zombies and campaign were played with other press and developers on debug, non-final PS4 code. Some multiplayer was tested using retail PS4 copies of Infinite Warfare. This review will remain provisional until we can determine the final launch state of the game. You can find additional information about"s ethics policy here.