Call of duty infinite warfare đánh giá

Game Info
Platform Win, PS4, Xbox One
quảng cáo trên internet Activision
Developer Infinity Ward
Release Date Nov 4, 2016

We’re in uncharted territory with Điện thoại tư vấn of Duty: Infinite Warfare.

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Three years ago, Infinity Ward had every intention of launching a new, long-running Gọi of Duty franchise — one that could match the critical và commercial success of Modern Warfare and Black Ops. Unfortunately for us & them, that new game was Điện thoại tư vấn of Duty: Ghosts. Baông xã then, I derided it as being one of the worst installments in điện thoại tư vấn of Duty history.

So, for the first time ever, a Call of Duty franchise has been abandoned after just one game. Infinity Ward instead decided to start from scratch on a totally new franchise, one phối IN SPACE. But for all the apparent vitriol over Infinite Warfare’s debut trailer (it was one of the most downvoted videos in YouTube history), the kết thúc result is something far more interesting than anyone would have sầu guessed — at least in its campaign.

Infinite Warfare"s campaign is more interesting than anyone might have sầu guessed

hotline of Duty’s recent forays inlớn future warfare make this new journey into the outer reaches of our solar system kind of a no-brainer, but despite the setting, Infinite Warfare’s campaign is something of a return lớn basics. The waves of AI và VR ridiculousness of Blaông xã Ops 3’s campaign have been abandoned in favor of a simple story about one core concept: whether the mission is more important than the lives under one’s commvà.

It’s a question that might have sầu seemed too heavy for previous games in the franchise; even some of the best (Blaông xã Ops and Advanced Warfare, for example) struggled with depth &, at most, had few standout characters.

Infinite Warfare, on the other h&, offers the strongest writing và characters the series has seen thus far. A measure of narrative strength và success is whether you can remember a character’s name, or whether you care if they die. And I cared. A lot. I haven’t cared this much since Gaz & the gang from the first Modern Warfare were summarily executed in that campaign’s closing seconds.

And why did I care? Infinite Warfare’s cast is fleshed out. They’re believable characters with personalities và motivations, characters I wanted lớn see make it out safe and sound. Not all of them vì.

The story’s only real weak point? A spot of celebrity stunt casting in Kit Harington (trò chơi of Thrones’ Jon Snow). Unlike your shipmates, Harington’s Admiral Kotch is flat & uninspired, offering shallow platitudes and threats of Martian dominance (yes, he’s from Mars). His appearances are mercifully few và far between, with the bulk of your time spent jawing with your newfound buddies.

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Like its multiplayer mode, Zombies in điện thoại tư vấn of Duty: Infinite Warfare seems khổng lồ lean heavily on Treyarch’s pre-established formula. Four random heroes are gathered together in a zany environment & must vị a series of increasingly obscure tasks to lớn unloông chồng a mysterious Easter egg.

This year’s installment is mix in the 1980s, with archetypes lượt thích the Valley girl, the nerd, the joông xã and the, uh, rapper (is this even an archetype?), attempting khổng lồ survive sầu in a zombie-filled amusement park.

The fundamentals are identical to lớn just about every other Zombies map we’ve seen thus far, but several concessions have been made lớn encourage those who have been scared off by the mode’s notorious difficulty. For one thing, it’s actually pretty easy to survive sầu, at least to lớn wave sầu 10, without knowing anything. Exploration is also pretty straightforward, with maps lớn guide you around & sections of the park being themed ("Come khổng lồ the rocket ship!" or "We’re in the arcade!") for easy identification.

The mode also tells you a lot more about what you should be doing. Treyarch’s Zombies maps are known for being stingy with guidance. Here, though, there are numerous help screens và tooltips. One of the pickups you can stumble upon is a sachồng of jelly beans. Throw some on the ground & nothing happens. In a previous game you might have sầu thought, "Oh well, maybe I have sầu lớn save these for later?" Here you’re actually told khổng lồ shoot the candy lớn phối it abtia laze, creating a temporary barrier to ward off zombies. It’s not exactly holding your h&, but it’s not completely tight-lipped either. We’ll Gọi it quasi-helpful.

Another bone thrown to lớn the player is that weapon experience and attachments in multiplayer actually carry over to lớn Zombies. If you’ve sầu unlocked a silencer in multiplayer and have that specific weapon unlocked in Zombies, it’ll come packed with that attachment when you buy it off a wall. It’s similar to the system in Black Ops 3, but again is a little friendlier & more generous, a running theme in this mode.

Wrap Up: As a package, Infinite Warfare stands out

There’s no doubt that Infinity Ward made a wise Call in ditching the Ghosts franchise. điện thoại tư vấn of Duty: Infinite Warfare offers one of the best campaigns the series has provided, with stellar writing và varied environments. While that màn chơi of ingenuity didn’t transfer over lớn multiplayer and Zombies, taken as an entire package, Infinite Warfare is a standout effort whose biggest sin is not trying lớn reinvent the wheel at every turn.

Điện thoại tư vấn of Duty: Infinite Warfare was reviewed in part at an event held by Activision and Infinity Ward in San Francisteo from Oct. 17-đôi mươi, 2016. Multiplayer, Zombies & campaign were played with other press & developers on debug, non-final PS4 code. Some multiplayer was tested using retail PS4 copies of Infinite Warfare. This Đánh Giá will remain provisional until we can determine the final launch state of the game. You can find additional information about"s ethics policy here.