Dragon throne battle of red cliffs

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a game by Object Software Limited
Platform: PC
User Rating: 8.7/10 - 3 votes
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There was a time when the words "Made in China" meant the toy you held was a shoddy, often dangerous copy of a Western hàng hóa. Teddy bears with ill-sown beady eyes that could choke a child. Plastic soldiers that would go up like a Roman candle if you even lit a cigarette in the same room. But standards rose, and before long, everything from Barbie to kích hoạt Man was being manufactured in that most populous country, và khổng lồ the highest of standards.

Well, it looks lượt thích that same trkết thúc has begun, only this time, in the realm of computer games. First came Three Kingdoms: Fate Of The Dragon (which proved to be a fairly solid RTS on its release two years ago), & now, from the same Chinese developer, comes Dragon Throne: Battle Of Red Cliffs, a historical RTS và almost identical game. The engine has aged so badly that Dragon Throne now plays like a tacky, ill-conceived simulacrum. Though, as far as we know, it’s in no way hazardous.

Unleash The Dragon

The game follows a civil war fought in medieval China. The three campaigns allow you khổng lồ assume the roles of one of three warlords, và your commanders gain experience và acquire new powers & extra health as the story goes on.

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Before the carnage is unleashed, though, the familiar rigmarole of setting up an economy awaits. As in strategy games such as Age Of Empires or Stronghold, this should be a pleasure. Here it is an all too familiar chore that any RTS bạn could accomplish in their sleep, compounded by an ugly interface. Chop down trees, harvest grain, mine stone - it’s all so mundane that even the odd twist such as having lớn breed the horses, which you then use as steeds for cavalry, can’t redeem it. Other interesting touches, such as natural disasters & a sacrifice system to appease the gods, similarly get buried in the tedium of the building malarkey.

Multimaps Com

As in Earth 2150, missions here can take place on interrelating maps. One maps may represent the wilderness, and another the đô thị, with a gateway allowing units to lớn cross between the two. Visually, it’s weak, with tiny, ill-animated troops, and basic, repetitive geography. Your guys get lost behind trees, they can’t be organised inlớn formations, và they mill about with all the intelligence of a group of clock-work toys in the tactic-less battles.

Your heroes’ special powers such as summoning ghostly warriors và unleashing thunderous attacks are vital in a fight, but finding the right buttons to lớn cliông xã or bizarrely placed hotkey to lớn hit at the right moment can be a brutally frustrating task.

Attempts lớn introduce cutscenes using the game engine are disastrous, leaving you wondering who is saying what?No doubt they’ll be a force to lớn be reckoned with in the future, but for now this is one Chinese developer that needs khổng lồ go baông xã lớn the drawing board và have a drastic rethink.