Dragon throne battle of red cliffs

Real-time strategy with extensive economic elements. The action takes us to the ancient Chinese Empire, when the war divided the country into three principalities - Shu, Wei and Wu. The player plays the role of one of the three principality rulers, and his task is to unite China.

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Strategy | RTS


Travel back in time to one of the most important battles in Chinese history. The Battle of Red Cliffs was regarded as a great milestone in the Three Kingdoms period.

In July, 208 AD, after pacifying the north, General Cao Cao mustered his troops and headed south with the intent of unifying the realm. After a series of quick victories Cao Cao had become so arrogant that he completely underestimated his rivals Sun Quan and Liu Bei, and failed to take advantage this precious opportunity to unify the realm. On the contrary, he suffered a huge defeat even though his crack forces greatly outnumbered the opposing forces. After the Battle of Red Cliffs, the division of the realm into three parts began to take shape.

Modes: Single-player and Multi-player mode over the LAN

2-8 Lan multiplayer game and a 2-4 Internet multiplayer game.

* Warriors choose from more than 40 different skills.

* Multi-map system enables you to separate battlefield and city development.

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* Use "Domestic Policies", "Diplomacy", "Science", "Trade" and other management factors to affect your Kingdom"s overall state.

* "Profession-Transference" system enables laborers to be trained as a sergeants and then revert to laborers again if needed.

* Tech-tree is composed of over 100 items extracted from the social reality of the Three Kingdoms period.

* Engage in 3 campaigns that allow you to change the destiny of China.

* 2-8 players can engage in multiplayer action over LAN, Internet or GameSpy Arcade.

* All graphics and animations are rendered and modeled according to Chinese history.