I want to play "dynasty warriors unleashed" but i can"t handle another gacha game

This week, I was excited khổng lồ learn that a fully-fledged Dynasty Warriors game was heading to thiết bị di động at last. It’s called Dynasty Warriors Unleashed, và it’s out for Android and iOS, & through the introductory levels, I found it to be a quite a bit of fun.

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While the “onscreen joystiông chồng & virtual button” controls aren’t usually the best for games on mobile, I found it works pretty well with Dynasty Warriors Unleashed, & the game lets you raông chồng up those insane 500x combos and devastate legions of enemies with super moves, just lượt thích the original games. I was pumped.

And then, the tutorial took a turn.

“Here’s how you nâng cấp your heroes, by merging them together to reach new power/star levels. Here’s how you vì that with weapons & gear. Here are the 500 different types of currencies that will combine lớn let you vị all these different things.”

Ah crap. Gaphụ thân again.

I would have sầu realized this with even a cursory amount of retìm kiếm beforehvà, but in its journey to lớn become a di động game, naturally, Dynasty Warriors has become a gacha game. The monetization strategy has players earn (but mostly buy) various randomized items or tác phẩm packs in the hope of earning new characters/gear or powering up existing new characters/gear.


Dynasty Warriors Unleashed

Nexon

I am not some microtransaction purist. In fact, I’m sort of the opposite. I have sầu relatively poor impulse controller when it comes khổng lồ games I lượt thích asking me lớn gamble for items or upgrades, so I’ve sầu purchased these sorts of microtransactions in games lượt thích Halo 5, Destiny, Hearthstone, Overwatch, Clash Royale, and more recently Fire Emblem Heroes và Mass Effect: Andromeda.

But I’ve sầu reached my limit. The moment I saw Dynasty Warriors Unleashed was going to lớn be another gathân phụ game, I closed it, & haven’t opened it again since. I cannot do this again.

What’s the problem? This sort of monetization keeps escalating, & I have sầu lớn draw the line somewhere. Some people may draw the line at any sort of microtransaction, & I respect that, but that certainly has not been me.

There are “normal” microtransactions that don’t involve sầu gambling at all. Here’s a skin paông xã for your Division character. Here’s some incubators to hatch eggs with in Pokétháng GO.

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Here are some gems in Clash of Clans. You don’t have to lớn buy these things, but they either let you have cool cosmetics or save time in thiết bị di động games especially.

Then there’s gambling, ie. “thẻ packs.” This is what you see in Halo, DestinyOverwatch, where you open randomized packs or loot boxes in order to get cosmetics or booster items. But once you get an tác phẩm, you have sầu that item. This also is the format of CCGs lượt thích Hearthstone, where you get different “rarities” of cards for your decks, though you’ll never need more than two of the same card to lớn make its inclusion viable.


The next level, and the current reigning champion of monetization, is gaphụ thân. Gathân phụ games also have this randomized card paông chồng mechanic, with the added factor of requiring you khổng lồ “stack” the items/characters you get on top of one another, merging them for bonus power. The first time I encountered this was in Clash Royale, where your decks would just get flat-out more powerful the more duplicates you had of each thẻ. Now we see it in Fire Emblem Heroes & Dynasty Warriors Unleashed, where you’re constantly gambling for either high-star heroes you randomly draw, or other heroes that you can feed inlớn your heroes to lớn make them even more powerful. Even Mass Effect: Andromeda is using a sort of gacha-type mechanic now in its multiplayer. I have sầu maxed out my Asari Duedanh sách class in that game, so now the only way I can get more skill points is lớn somehow get eight more copies of that ultra-rare “thẻ,” either through endless grinding, or more than likely, shelling out cash for more “rolls.”

Gacha takes things to lớn a new cấp độ over the first two levels. It isn’t just seeing a character you like in the store and paying $10 for them. Nor is it getting a legendary randomly from a pack of cards. In many of these games, the equivalent is not just crafting or unwrapping a legendary, it’s then telling you that you should then try to get 4, 6, 10 copies of that same legendary in order for it to meet its “maximum” potential. It’s daunting, và often impossible through not only normal play, but even spending hundreds or thousands of dollars, because it’s all based on random chance.

If you’re a player who can play gathân phụ games as total F2Phường và be content with the literally endless grind there, I salute you. But for me, someone with relatively poor microtransaction impulse control, gaphụ vương games are nightmares because there’s practically no concrete kết thúc khổng lồ the grind. In Hearthstone, I can open packs until I have sầu enough cards to build a number of viable decks. After that, everything relies on my skill, & even with the best cards, I can still suchồng, which I vị. In Destiny or Overwatch, I grind or buy stuff until I have that skin or armor mix I want. The end.


But Gacha games throw you in this spiral of escalating difficulty, either against AI or other players, one that never ends, one that never lets your collection feel even remotely complete. Granted, I have not gotten deep into Dynasty Warriors Unleashed, but it’s clear from even a cursory tour of the game, we are in trò chơi of War-type territory of the game demanding payment at every turn, luring players khổng lồ sink money into an infinite amount of rolls và upgrades.

I can’t bởi vì it. I just wanted a damn, normal Dynasty Warriors game on my phone. One I could pay for và play & not have sầu to worry about rolls and gold doubloons & a zillion other things I never had khổng lồ consider in the original games.

This is why the relative monetization failure of something lượt thích Super Mario Run gets me down. That game had a miễn phí trial with a $10 ask for the full game. Granted, I maintain it presented that concept poorly, but the point was that it allowed you to pay for a full sản phẩm, & everything else you unlocked in the game after could only be earned, not bought. And it makes me wish I could just flat-out pay $trăng tròn or so for a full Dynasty Warriors game on my phone, but since everyone knows that monetization strategy is way less profitable than gaphụ thân, it’s not even an option any more, & so we have sầu this microtransaction-laden monstrosity khổng lồ giảm giá with, which I just can’t.


I’m reaching my limit with these types of games. I have sầu bought inlớn the concept for years now & have been at least a mini-whale for some games, if not a fully-fledged one in some instances. But when every new game that comes out is demanding I play some form of new slot machine, it makes me want lớn say khổng lồ hell with all of them. And the first one I’ve sầu just abandoned from the outset is Dynasty Warriors Unleashed. I expect it will not be the last.

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